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On 2019-05-21 22:29, Egor Skriptunoff wrote:

> This post is just for fun.
> 
> Global variable "x" contains some integer number in float format.
> Your task is to convert it to integer datatype.
> 
> The code must be compatible with Lua 5.1, 5.2 and 5.3:
> 1) on Lua 5.1/5.2 variable x doesn't change its value;
> 2) on Lua 5.3 variable x converts its float value to corresponding
> integer value.
> 
> 
> This is not a solution (due to syntax error is raised on Lua 5.1):
> x=x|0
> 
> Obvious solution takes 15 bytes:
> x=math.floor(x)
> 
> Less obvious solution takes 14 bytes:
> x=math.ceil(x)

Program bytes or bytecode?

I throw 

x=x-x%1

into the game, but I only tested it on lua5.2, ignore me when it doest
work on other versions, also missed your goal of 13 bytes.

	Christian