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Hi!
 
In "luaconf.h" we could choose datatypes for Lua integers and Lua floats (LUA_INT_TYPE, LUA_FLOAT_TYPE).
I'm curious whether non-standard configurations exist in wide use or not?

Could you provide examples, such as:
"The router ${POPULAR_ROUTER_NAME} runs Lua with 32-bit integers instead of 64-bit",
"The ${FAR_FAMED_GAME_SCRIPTING_ENV} implements Lua with 32-bit floats instead of double",
and the like.
 
--Egor