Lua games mods is usually given very limited bandwidth. For example, for World of Warcraft, it’s 1KB per second. Thus, it’s good idea to compress data before sending data to other game client.
发件人: lua-l-bounces@lists.lua.org <lua-l-bounces@lists.lua.org> 代表 Oliver Jan Krylow <oliver@bugabinga.net> 发送时间: Thursday, June 7, 2018 12:13:18 AM 收件人: Lua mailing list 主题: Re: My Implementation of Pure Lua Compressor and Decompressor
Hi He,
You have put together a well tested and documented lib. Well done!
Can you explain some more who might need this?
I assume game mods are interested in pure Lua libs. But why would a mod need compression ?