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- Subject: Re: Compiling LuaFileSystem on Windows 10
- From: KHMan <keinhong@...>
- Date: Tue, 2 Jan 2018 15:22:40 +0800
On 1/2/2018 2:27 PM, Russell Haley wrote:
Hello,
I'm attempting to get some packages on Windows via luarocks and (as
warned by luarocks members) I am running into an issue trying to build
binaries - lfs in this case. My builds are failing in the linking step
with an error message as such (full output here
https://pastebin.com/vVFgfyS2):
C:\Program Files (x86)\PUC-Lua\5.3.4\x86\lua53.dll : fatal error
LNK1107: invalid or corrupt file: cannot read at 0x448 (or some
address).
I have run the build against three different builds of Lua:
- A 32 bit version compiled with mingw from
http://joedf.ahkscript.org/LuaBuilds/
- A 32 bit version I compiled with Visual Studio 2017
- A 64 bit version I compiled with Visual Studio 2017
I copied the binaries to the same folder in between executions. Note
the different "cannot read" address in each attempt. Can someone tell
me what I am doing incorrectly?
(Disclaimer: I'm not a Visual Studio user)
From these, lemme just make a wild guess:
https://msdn.microsoft.com/en-us/library/0h6ctxtk.aspx
https://msdn.microsoft.com/en-us/library/hcce369f.aspx
Maybe linker does not accept DLLs? *.lib instead? I have always
assumed linking the DLL directly was an innovation of those who
brought gcc to Windows.
--
Cheers,
Kein-Hong Man (esq.)
Selangor, Malaysia