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- Subject: Re: [PATCH] Loop Overflow Bug Fix
- From: Dirk Laurie <dirk.laurie@...>
- Date: Fri, 17 Nov 2017 11:26:48 +0200
2017-11-17 9:55 GMT+02:00 Paige DePol <lual@serfnet.org>:
>
>> I know only one language that on a routine basis accepts that its
>> users may not know all that, and therefore provides a built-in fix for
>> the problem. I won't mention its name since it is a language that
>> people either love or hate.
>
> Well, now I have to ask... what language?
Hint: the name of the tolerance in that language is ⎕CT.
(Having two tolerances is non-standard.).
>> If the same idea is implemented in Lua, it
>> would involve two additional predefined constants math.abstol and
>> math.reltol. A floating-point loop 'for x in start,stop,inc' would
>> be equivalent to
>> ... [snip] ...
>> The defaults are such that loops like "for x=1,5,0.1" give the
>> intuitively expected behaviour, but the user is permitted to change
>> either tolerance. Most commonly one would set one of them to 0, so
>> that the test simplifies to either relative or absolute tolerance.
>
> What do these tolerance values actually do from a code perspective? I was
> wondering if there was a way to do what I believe you are talking about,
> however, I don't think it was necessary for the simple detection test I
> came up with... unless you are saying there is an issue?
The issue is that terminating decimals like 0.1 or 0.15 (except those that
happen to be terminating binaries too) are either too small or too large.
So strictly speaking a loop running from 0 to 3 should either include
3 .0 or not, depending on which was the case. As it happens, in IEEE
double precision, with step size 0.1, 3.0 is not included, but with step
size 0.15, it is.
The point is that Sam Q. Public does not care whether your loop does
precisely what the machine representation of the increment implies.
They want 3.0 included in both cases, since when counting in
decimals (which is what they were taught in grade school), that is
correct. It should not be their worry to know and take into account
to whether your computer rounds up or down when representing
0.1 or 0.15.
It's not just a question of decimals, the stepsize may have been
computed as p/q with integers p and q.
Now if you have math.abstol and math.reltol, the default behaviour
can be as Sam expects, and if you insist on the puristic but useless
behaviour of current Lua (and C, and whatever) loops, you can
always just set the tolerances to 0.
-- Dirk
- References:
- [PATCH] Loop Overflow Bug Fix, Paige DePol
- Re: [PATCH] Loop Overflow Bug Fix, dyngeccetor8
- Re: [PATCH] Loop Overflow Bug Fix, Paige DePol
- Re: [PATCH] Loop Overflow Bug Fix, Paige DePol
- Re: [PATCH] Loop Overflow Bug Fix, Roberto Ierusalimschy
- Re: [PATCH] Loop Overflow Bug Fix, Paige DePol
- Re: [PATCH] Loop Overflow Bug Fix, Roberto Ierusalimschy
- Re: [PATCH] Loop Overflow Bug Fix, Paige DePol
- Re: [PATCH] Loop Overflow Bug Fix, Paige DePol
- Re: [PATCH] Loop Overflow Bug Fix, Dirk Laurie
- Re: [PATCH] Loop Overflow Bug Fix, Paige DePol