2017-03-01 3:10 GMT+02:00 Soni L. <fakedme@gmail.com>:
So, Lua has very limited OOP:
object:method() --> object.method(object)
But, there are other forms of OOP which are useful:
object.system.method(object)
object.trait.method(object)
These could be added to Lua as a new syntax sugar, the `:.` syntax:
object:system.method()
object:trait.method()
I believe Lua would benefit from this. Sure, you can just keep a reference
to the object in object.system/object.trait, but then you can't dynamically
add new arbitrary systems/traits:
object.trait = sometraitimpl
object.trait:method() -- wait, why are you not modifying my `object`?
object.system = somesystem
object.system:method() -- ??? you're supposed to modify `object` D:
object.system.ref = anotherobject -- brokenpatching at its finest
And this is why I think it's a good idea.
This could also support any level of nesting:
a.b.c:d.e.f.g() --> do local c = a.b.c; c.d.e.f.g(c) end -- note how `a.b.c`
is only evaluated once
Quick standard questionnaire, marks from 0 to 10, 5=neutral,
1. Clarity of proposal?
2. New idea?
3. Do opportunities for using it arise often?
4. Will it improve clarity of coding?
5. Efficiency?
6. Attractiveness of implementation?
My ratings:
10, 0 (the OP himself claimed to have proposed this before April 2016 [1]),
8, 10, 5, 2 (prefer the way suggested in [2]).
Cloud Wu has pointed out the start of the previous thread; my references
also come from there.
That time, only the three of us endorsed the idea. Maybe its time has
now come.
[1] http://lua-users.org/lists/lua-l/2016-04/msg00186.html
[2] http://lua-users.org/lists/lua-l/2016-04/msg00184.html