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- Subject: Re: Does Lua need a JIT?
- From: Coda Highland <chighland@...>
- Date: Thu, 23 Feb 2017 08:48:12 -0800
On Thu, Feb 23, 2017 at 7:35 AM, Dibyendu Majumdar
> On 23 February 2017 at 15:30, Coda Highland <firstname.lastname@example.org> wrote:
>> On Thu, Feb 23, 2017 at 6:41 AM, Sergey Rozhenko <email@example.com> wrote:
>>> I would certainly never want to write any
>>> game logic in C/C++.
>> I'm a pretty die-hard C++ weenie, and I'll say that it's not as bad as
>> it seems on the surface. Kinda boilerplate-y, yes, but I've never
>> found myself lamenting that I would have an easier time of it in some
>> other language.
> This may be of interest:
> Jonathan Blow is creating a new language called JAI for games
> programming (https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1kgKJXD3PkyxO).
Not text; couldn't read. I don't suppose the guy has any non-video content?