[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Does Lua need a JIT?
- From: Dibyendu Majumdar <mobile@...>
- Date: Thu, 23 Feb 2017 15:35:45 +0000
On 23 February 2017 at 15:30, Coda Highland <chighland@gmail.com> wrote:
> On Thu, Feb 23, 2017 at 6:41 AM, Sergey Rozhenko <sergroj@gmail.com> wrote:
>> I would certainly never want to write any
>> game logic in C/C++.
>>
>
> I'm a pretty die-hard C++ weenie, and I'll say that it's not as bad as
> it seems on the surface. Kinda boilerplate-y, yes, but I've never
> found myself lamenting that I would have an easier time of it in some
> other language.
>
This may be of interest:
Jonathan Blow is creating a new language called JAI for games
programming (https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1kgKJXD3PkyxO).