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On 23 February 2017 at 15:30, Coda Highland <> wrote:
> On Thu, Feb 23, 2017 at 6:41 AM, Sergey Rozhenko <> wrote:
>> I would certainly never want to write any
>> game logic in C/C++.
> I'm a pretty die-hard C++ weenie, and I'll say that it's not as bad as
> it seems on the surface. Kinda boilerplate-y, yes, but I've never
> found myself lamenting that I would have an easier time of it in some
> other language.

This may be of interest:
Jonathan Blow is creating a new language called JAI for games
programming (