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On 22-Feb-17 14:49, Rena wrote:
Lua has even been used in some Nintendo DS games, which have only 4M of
RAM. (However it had to be modified to use fixed-point math.)

I can confirm :-)
(I allocated 1 MB for Lua and adventure game data and scripting)

The only problem I find in Lua is that I had too few occasions to use it. Some well-known game engines remind me at every step how annoying it is to design flexible logic frameworks in a static language.