[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: Does Lua need a JIT?
- From: Enrico Colombini <erix@...>
- Date: Wed, 22 Feb 2017 15:08:29 +0100
On 22-Feb-17 14:49, Rena wrote:
Lua has even been used in some Nintendo DS games, which have only 4M of
RAM. (However it had to be modified to use fixed-point math.)
I can confirm :-)
(I allocated 1 MB for Lua and adventure game data and scripting)
The only problem I find in Lua is that I had too few occasions to use
it. Some well-known game engines remind me at every step how annoying it
is to design flexible logic frameworks in a static language.