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On Sun, Oct 2, 2016 at 8:00 PM, Xavier Wang <weasley.wx@gmail.com> wrote:
>  hi, I'm the author of luautf8. I think you should use bytes for Lua
> strings, but not char[].

Yes, that's how it worked with LuaJava - moved Java scripts to Lua as UTF-8

> issue relating this. I'm finding a way to run Lua on C# and Unity engine,
> have someone have experience on this?

https://github.com/stevedonovan/MonoLuaInterface

Exactly for purposes of Unity integration ;)