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Quick update:

I pushed a few more changes...  I figured out a way to shave some time off the base array type using your simpler metatable method (thanks!).  It involved refactoring some other behaviors but it looks like a solid speedup of 50% or more.

I don't think I can make array any faster though... it needs to track its length in order to accommodate nil values, and I believe a __newindex metatable routine is the only way to do this.

However, there's also a haxe.ds.Vector type.  This type requires the length to be given up front in the constructor, and is common across all platforms.  I've turned it into a simple proxy table, and it preserves the speed accordingly:

    1 Main.hx|7 info| init
    2 Main.hx|13 info| 0.131187 is the value for vector
    3 Main.hx|19 info| 0.135397 is the value for table
    4 Main.hx|25 info| 1.487719 is the value for array
    5 Main.hx|27 info| ------------------------------
    6 Main.hx|28 info| modify
    7 Main.hx|35 info| 0.12161 is the value for vector
    8 Main.hx|41 info| 0.125957 is the value for table
    9 Main.hx|47 info| 1.408035 is the value for array

The other benefit is that the std vector type is fairly common on platforms that take advantage of them like (c++).  If you can deal with the constraint of a fixed length, using a vector type makes for big speedups on many targets.

On Sun, May 29, 2016 at 4:33 PM, stepa alimov <> wrote:
> Can you tell me cases where reflection causes problems for you?
Objects with proxy metatables are slightly slower.
This ( simple bench shows that.
My results:
average time without metatable
init:    0.01016667    modify:    0.01614811
average time with metatable
init:    0.01118717    modify:    0.01936691

This ( bench shows arrays lenght field update impact
My results:
average time original metatable
init:    0.00510624    modify:    0.00062112
average time simple metatable
init:    0.00358827    modify:    0.00064114
average time without metatable
init:    0.00047244    modify:    0.00064349

I'm using lua5.2

2016-05-29 16:33 GMT+03:00 Justin Donaldson <>:
P.S. Can you tell me cases where reflection causes problems for you?  I can probably simplify haxe object structures if I detect Reflect is not being used.

Also, a bunch of new static analysis features were added pretty recently that removes some of the iife structures I was generating.  You should see fewer and fewer of those.

On Sun, May 29, 2016 at 3:15 PM, Justin Donaldson <> wrote:
The cached class concept is great idea.  I know the _javascript_ target uses a similar method, and I'll look into making it a default for lua.  FWIW, you can easily generate "humanized" static method names with the @:export("new_method_name) metadata on the respective field.

On Sun, May 29, 2016 at 2:05 PM, stepa alimov <> wrote:
Hello, Justin!

> I'd really like to get feedback from the Lua folks here on the structure/performance of the Lua generated code
I've worked a bit with this generator and what I can say:
in-place increment, decrement operations converts into (function() ... end)() this is good, but not always necessary.
Some AST preprocessing could be made to detect if return of this operations are required. What I mean:
var i = 2;

now converts into something like:

local i = 2
local hx_tmp = i
i = i + 1
return hx_tmp

Also, long chain of table field dereferencing generates on calls, and this is major performance issue IMO.
Consider we have class Foo in package
Then, each call to static field of this class will look like

local instance =

as you can see, there are 9 table lookups

For my work project I've changed generator to produce "cached" classes, so class declaration looks like: = _hx_new();
com_app_super_my_package1_package2_package3_Bar_Foo =

Along with removing stuff needed for reflection (code I converting doesn't use this). I've got about 2 times performance boost.

I'm using lua5.2 as target, but under LuaJIT with and without jit-compilation 2-times boost also persists.

Hope my feedback was helpful and thanks for your great work!

2016-05-29 14:16 GMT+03:00 Justin Donaldson <>:
Hi folks,

I recently wrote a Lua target for the Haxe language:

I think it has a lot of promise for building more sophisticated Lua apps (e.g. Nginx/lua + Redis/lua + _javascript_/html5/ios), while also granting the ability for those apps to integrate with other languages and frameworks.

The target is still considered to be in beta mode, but passes our extensive unit test suite.  I'd really like to get feedback from the Lua folks here on the structure/performance of the Lua generated code, and how I might better provide extern support (e.g. Haxe doesn't support multiple returns, which I know is a major sticking point at present.)

I hope some of you find it to be useful!

С уважением, Алимов Степан Геннадьевич.

С уважением, Алимов Степан Геннадьевич.