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> Now my questions:
> * Are there any other implicit memory allocations when running Lua code?

Not that I remember.

> * Is there some way to protect the allocated `CallInfo` elements
> once the recursive calls have returned, or do I have to disable the
> GC temporarily?

You have to stop the GC (but see next item).

> * When is the GC triggered anyway? Only when new memory is allocated
> (and by calls to `lua_gc()`)?


> * Are there any other types of errors that non-faulty Lua code could throw?

Not that I remember. (It is not by chance that Lua has a different code
for memory errors.)

-- Roberto