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- Subject: [ANN] luaprompt 0.7
- From: Dimitris Papavasiliou <dpapavas@...>
- Date: Fri, 20 Nov 2015 00:05:30 +0200
luaprompt is both an interactive Lua prompt that can be used instead
of the official interpreter, as well as a module that provides a Lua
command prompt that can be embedded in a host application. As a
standalone interpreter it provides many conveniences that are missing
from the official Lua interpreter. As an embedded prompt, it's meant
for applications that use Lua as a configuration or interface language
and can therefore benefit from an interactive prompt for debugging or
regular use.
luaprompt features:
* Readline-based input with history and completion: In particular all
keywords, global variables and table accesses (with string or
integer keys) can be completed in addition to readline's standard
file completion. Module names are also completed, for modules
installed in the standard directories, and completed modules can
optionally be loaded.
* Persistent command history (retained across sessions), as well as
recording of command results for future reference.
* Proper value pretty-printing for interactive use: When an expression
is entered at the prompt, all returned values are printed
(prepending with an equal sign is not required). Values are printed
in a descriptive way that tries to be as readable as possible. The
formatting tries to mimic Lua code (this is done to minimize
ambiguities and no guarantees are made that it is valid code).
* Color highlighting of error messages and variable printouts.
This release includes mostly bug fixes, but also:
* Luap now sets rl_readline_name, in order to allow luaprompt-specific
readline configuration. This means you can configure the command-line
(including changing keybindings, changing behavior, adding macros and
more) and you can make this configuration specific to luaprompt/luap.
* When completing an already loaded module, which is not in the globals
table, the module is put there so that completion can go on. This is
configurable through the same macro, as automatic model loading.
* There's a Makefile now, for those who prefer to build themselves.
Additionally, there's a manpage for luap, which only gets installed by
said Makefile.
You can install luaprompt via LuaRocks, with:
luarocks install luaprompt
Alternatively, you can download luaprompt and build it yourself. For
more information, see the README at luaprompt's GitHub page, which you
can find at the URL below:
https://github.com/dpapavas/luaprompt