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- Subject: Re: Adobe Stingray and Lua
- From: Kevin Clancy <kclanc@...>
- Date: Wed, 5 Aug 2015 13:06:09 -0400
That's a good call on Adobe's part, since game developers with in-house tech often use 3dsMax has their level editor. I wonder if this engine is just a rebranding of Bitsquid. Adobe acquired that company a few years back, didn't they?