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> In lvm.c if the target of OP_CALL is a Lua function then it is handled
> by the same invocation of luaV_execute(). When I compile a Lua
> function I cannot do this so I need to recursively invoke
> luaV_execute() on the called function. I was wondering if I should
> directly call luaV_execute() or call luaD_call() - what would be the
> correct approach?

Probably luaD_call, but depends on your code. luaD_call handles C
functions, controls the stack depth, and controls yields. Probably
you want all of them.

-- Roberto