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- Subject: Global Value Content ?
- From: "Karsten Schulz" <kahnpost@...>
- Date: Sat, 20 Dec 2014 10:27:54 +0100
Hi together,
i extract in a debug -view the content of local variables to show them in a
editor.
how i become the content od a global variable from them name in a scriptline
?
for locals i extract the content in this example:
CString varval,stackval,strtype;
const char *p(0);
for(int n(1); (p = lua_getlocal(lua, ar, n)) && (*p!='('); n++)
{
int type = lua_type(lua,n);
switch(type)
{
case LUA_TNONE:
strtype = "(illegal)";
stackval = strtype;
break;
case LUA_TNIL:
strtype = "(nil)";
stackval = strtype;
break;
case LUA_TNUMBER:
strtype = "(number)";
stackval.Format("%0.6f",lua_tonumber(lua,n));
break;
case LUA_TBOOLEAN:
strtype = "(bool)";
stackval.Format("%d",lua_tounsigned(lua,n));
break;
case LUA_TSTRING:
strtype = "(string)";
stackval = lua_tostring(lua,n);
break;
case LUA_TTABLE:
strtype = "(table)";
stackval = strtype;
break;
case LUA_TFUNCTION:
strtype = "(func)";
stackval = strtype;
break;
case LUA_TUSERDATA:
strtype = "(usrdat)";
stackval = strtype;
break;
case LUA_TTHREAD:
strtype = "(thread)";
stackval = strtype;
break;
case LUA_TLIGHTUSERDATA:
strtype = "(lightusr)";
stackval = strtype;
break;
default:
break;
}
varval.Format("%s=%s %s",p,stackval,strtype);
Thanks for help.
Christmas greetings
Karsten
http://www.flexxvision.de/