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On 11/18/2014 09:50 AM, Dirk Laurie wrote:
2014-11-18 10:16 GMT+02:00 Tim Hill <drtimhill@gmail.com>:On Nov 17, 2014, at 10:29 PM, Dirk Laurie <dirk.laurie@gmail.com> wrote: 2014-11-18 6:11 GMT+02:00 Tim Hill <drtimhill@gmail.com>:Now, I know what is going on, and you know what is going on. But does the average scripter know?Does the average scripter know what is going on with metamethods, coroutines, the call stack, upvalues etc? Some things in Lua are hard merely because the underlying computer science concept is hard.And your point is?That arguments based on how "the average scripter" or "newbies" would react are not relevant for Lua. Maybe for Basic or Logo, but not Lua. Lua is a highly sophisticated all-purpose language, not particularly convenient for scripting (e.g. os.execute and io.popen need to be invoked explicitly, no syntactic sugar). Lua 5.3 beta has moved strongly in the direction of greater awareness of hardware features: just look at §6.4.2, which speaks of alignment, endianness, size_t etc assuming that the reader knows what is going on.
/* ** $Id: lua.h,v 1.319 2014/10/17 19:17:55 roberto Exp $ ** Lua - A Scripting Language ** Lua.org, PUC-Rio, Brazil (http://www.lua.org) ** See Copyright Notice at the end of this file */ A scripting language that not particularly convenient for scripting? I think there is no agreement here what 'scripting' means.I am not really sure either, but I am sure, that accessing the OS is not a relevant criteria. ECMAScript is a good counter example for this kind of scripting language,
as you can't access the OS directly at all. -- Thomas