[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: A guide to building Lua modules
- From: Dirk Laurie <dirk.laurie@...>
- Date: Tue, 15 Apr 2014 09:14:16 +0200
>> I always meant to try Löve, but I've never got around. It uses zip files
>> for storing modules, right?
>
> Yes, but it also works expanded in a folder. Try it, it's fun.
I've flirted with Löve off and on.
Strong points: it has good support for things you need in a game but
are quite nice-to-have anyway such as mouse, graphics and sound;
it is almost as cross-platform as Lua itself; the finished product
is packaged neatly; documentation good; vibrant user community.
Many of Its other points will also be considered strong by some: Lua
version baked-in; event-driven execution; modular programming via
user-written fallbacks.
But you will look in vain for bleeding-edge Lua developments and
a mailing list discussing the finer points of Lua.