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- Subject: Re: passing pointers using LuaBridge
- From: Andrew Starks <andrew.starks@...>
- Date: Mon, 7 Apr 2014 01:38:49 -0700
On Monday, April 7, 2014, Moose <moose@posteo.de> wrote:
Hi all,
I am making moderate progress integrating Lua into my C++ environment. After trying many different ways of wrapping C or C++ code I ended up with two candidates that seemed to suit my needs best. LuaBridge (https://github.com/vinniefalco/LuaBridge) and LuaWrapper (https://bitbucket.org/alexames/luawrapper).
I was able to create C++ wrappers for existing classes with both, and, inside my scripts, to create objects of those types and call methods upon them. So far so good. However, with both implementations I have failed to pass existing objects with C++ lifetime into the script.
With LuaBridge for example I do this (simplified):
int luaopen_mylib_1(lua_State *L) {
using namespace luabridge;
getGlobalNamespace(L)
.beginNamespace("mylib")
.addFunction ("testfree", testfree)
.beginClass<MyClass>("MyClass")
.addFunction("foo", &MyClass::foo )
.endClass()
.endNamespace();
// quite like this interface btw.
return 0;
}
... then ...
using namespace luabridge;
lua_State *L = luaL_newstate();
luaL_openlibs(L);
// and register the functions within that context
luaopen_mylib_1(L);
// create MyClass instance
MyClass *p = new MyClass();
setGlobal(L, p, "mc"); // a LuaBridge Method that pushes the pointer as
// global userdata on the stack
if (luaL_dofile(L, "luawrapper_reuse.lua")) {
std::cerr << "Lua program returned an error: \n";
std::cerr << lua_tostring(L, -1);
std::cerr << std::endl;
lua_close(L);
}
delete p;
All very straight forward.
Then in my script...
[[
print("Executing LuaBridge test")
mylib.testfree()
mc:foo()
]]
The method testfree() is being called all right. At least I see the output. But then, when I try to access the instance "mc", I get:
luawrapper_reuse.lua:6: attempt to index global 'mc' (a userdata value)
Despite the fact that I do everything by the book, exactly the way it is described in LuaBridges manual. Can anyone tell me what I do wrong? How can I access the object?
It seems like Lua does know it. A pointer by the name 'mc' has been pushed as userdata into the context, which is how I understand this is supposed to work. But why can I not de-reference it and call a method?
So close to the goal and yet all my efforts fail on this....
With that Test I use LuaJit 2.0 on Windows64 (MSVC9).
Help is much appreciated.
Thanks,
Moose.
Smart guy question: have you tried "Lua the C API?"
But that's an question from someone who only trusts his own abstractions... Nothing to see here...