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- Subject: Re: [ANN] llua Higher-level C API for Lua
- From: steve donovan <steve.j.donovan@...>
- Date: Tue, 11 Mar 2014 08:19:40 +0200
On Tue, Mar 11, 2014 at 7:11 AM, Dirk Laurie <firstname.lastname@example.org> wrote:
> 2014-03-10 18:46 GMT+02:00 steve donovan <email@example.com>:
> 1. Think in Lua and stick in some C.
> 2. Think in C and stick in some Lua.
> Would it be fair to say this project sits squarely in Category 2?
That would be fair, although the boundary blurs, because of that
well-known process that Grizzly Bear is calling lua-fication: a large
C/C++ project where increasingly large bits of Lua get integrated.
Pragmatic no-nonsense people like game programmers understand this,
since they aren't that religious about 'C++ for everything': the
business logic/game play/whatever is much faster to develop in Lua.
llua is sufficiently lightweight that it could be also used for
non-trivial Lua C modules, if C99 isn't a problem (and even that's