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- Subject: Re: Scalability of Lua, many small vs. few big lua_States?
- From: Andrew Starks <andrew.starks@...>
- Date: Mon, 27 Jan 2014 08:45:11 -0600
On Monday, January 27, 2014, Dirk Zoller <duz@sol-3.de> wrote:
Hi all,
in my application, many many little problems are tackled by multiple threads. Currently, I have a lua_State per problem domain and thread. This is in the order of thousands of lua_States which work in like 16 threads on those many little problems.
I could do with only one lua_State per thread.
That would make my program less complex which is better.
Before I change my program towards fewer lua_States, I'd like to hear your opinion on this. Will the reduction of thousands of lua_States, each working with one script on a small problem, down to one lua_State per thread, each working with several scripts on many small problems, will this be beneficial or harmful?
Does Lua suffer from scalability problems which I didn't run into yet because I chopped the work into so many small pieces?
Thank you very much for any insights you can share on this.
Dirk
I'd be interested in hearing this as well. Also, I'm interested in your findings. Thousands? That's many more than I thought reasonable. What kind of hardware are you running? Are the threads often idle? How are you tackling communication?
I've been toying with ways to make a nanomsg socket interface look like and work like a thin wrapper around coroutines. That's as much insight as I have to offer, unfortunately.
-Andrew