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- Subject: Re: Looking for real-world internal Lua DSL examples
- From: Enrico Colombini <erix@...>
- Date: Mon, 23 Sep 2013 09:41:11 +0200
On 23/09/2013 2.09, Miles Bader wrote:
It's not really clear to me where the line between an "internal DSL"
and "just Lua" is... but my raytracer uses Lua as a scene-description
language, e.g.:
https://gist.github.com/snogglethorpe/6665072
I have the same doubt. In any case, in the DSL for one of my adventure
engines I used this form:
look.clock = Msg('M_007')
act.clock = Msg('M_005')
use.hammer.clock = function()
Say('M_005')
MoveTo(secret_door)
end
use.any.clock = Msg('M_008')
where (self-built) tables such as "use.hammer.clock" describe a possible
player's action and the right side describes the desired effect, either
as a user-defined function or as a pre-built command.
(the DSL I designed for a game-book compiler was more interesting, but
it also had a preprocessing stage so it was not entirely pure Lua)
--
Enrico