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Not sure if many people saw the blog post on Stackoverflow's completion of 5yrs, and what they had to say about Gamification.
Gamification, incentives go a long way, though they aren't easy to get right -- to keep morale of the crowd high, and of course, it also needs active curators (mods in case of SO) who are almost hand-picked.If some of that theory can be borrowed and applied on the LuaForge2 or whatever folks decide to call it, with constructive ratings, the authors might also remain interested in a project for longer. Often times, library authors create a library for their own use, and then decide to share. Once their use of the library goes away and they move to other things, their interest in the library wanes since they often have little feedback. For that matter the rails snippet link looked quite good too.

BTW one though on Luarocks, and I am certain it has been discussed before... is it too difficult to make all rocks that use native code ('C/C++') to be prebuilt, with the option of source-code being available ? I don't have a C/C++ compiler on my Windows PC, but find it very convenient to use it, but 3-4 Lua rocks I downloaded in last 2-3 days, turned out to require building, and ends up in "CL not found" type errors. Since the 2 subjects are somewhat (distantly) related, I thought of sharing it here.

On Wed, Sep 18, 2013 at 4:47 PM, Thijs Schreijer <> wrote:

> -----Original Message-----
> From: [] On
> Behalf Of Joe Eaves
> Sent: woensdag 18 september 2013 12:13
> To: Lua mailing list
> Subject: Re: Why Lua is not more popular
> On 18 September 2013 10:53, steve donovan <>
> wrote:
> > On Wed, Sep 18, 2013 at 10:18 AM, Pierre Chapuis <>
> wrote:
> >> OK, enough people have told me that they are interested.
> >> This is now officially a side project of mine now :)
> >
> > Excellent initiative, sir!
> Agreed, nice one!
> This is definitely a good idea, I think it will certainly go a long
> way in helping at least me get deeper into lua use! :-P
> > There are social issues:  traditionally we are all very _polite_ in
> > this community, and one of the rules is: don't bash a guy's package.
> > But quality control requires judgement, so that someone new can come
> > in and find the recommended solution.   So if the culture could shift
> > a little bit - constructive criticism is not personal or disrespectful
> > - then this can really be useful.
> >
> > steve d.
> >
> Proper constructive criticism is always good, though I think some sort
> of rating/voting system helps with this maybe? Rather than bashing
> someone's work, you can just promote someone else's.

I like this. The codeproject [1] rating system allows to rate (1 to 5 stars) and provide a comment as to why that rating was given, something like that would be very useful.

> There are other metrics too such as download count which can help (a
> little) in judging the usefulness/popularity of a package.
> --
> :wq!