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- Subject: Re: Lua behaves weird on PowerPC/LynxOS platform, why?
- From: Eric Wing <ewmailing@...>
- Date: Wed, 3 Apr 2013 14:33:47 -0700
On 4/2/13, Li, Samuel <samuel.li@spx.com> wrote:
> I choose Lua 5.1 as my application's embedded scripting language, but when I
> port the application to a legacy platform runs LynxOS 3.1 on PowerPC,
> things seems going wrong.
> I get following code run up on PC and everything looks good:
> void test_lua()
> {
> const char *code = "foo = 5\n";
> double vfoo=0;
> lua_State *L = luaL_newstate();
>
> (void)luaL_loadbuffer(L, code, strlen(code), "line");
> (void)lua_pcall (L, 0, 0, 0);
>
> lua_getglobal(L, "foo");
> vfoo = lua_tonumber(L, -1);
>
> lua_close(L);
>
> myTrace("vfoo = %f", vfoo);
> for(;;);
> }
> with PC (Visual C++ 6.0) I got expecting "vfoo = 5.000000"
> But with LynxOS/PowerPC I got "vfoo = 0.000000".
> So what's going on for Lua on LynxOS/PowerPC ? I am wondering if there are
> some configurations for big-endian machine, I looked for it in "luaconf.h"
> but find nothing. I also tried the configuration item "LUA_USE_POSIX" but no
> help.
> I know it's not a typical platform for lua programming. However, any
> suggestions are welcome and be appreciated.
>
>
I used Lua for years on PowerPC based Macs and never noticed any
problems. I never had to setup anything special for PowerPC. I just
used the Mac makefile target which I don't think does anything special
because it works for both PowerPC and Intel. Lua tends to be pure ANSI
C everywhere which means no #if clauses for platform specific things
like endianess.
-Eric
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