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- Subject: Re: C++ Lua modules not compatible with every Lua interpreter?
- From: Kevin Martin <kev82@...>
- Date: Sun, 24 Mar 2013 10:20:25 +0000
On 24 Mar 2013, at 06:07, steve donovan wrote:
> But that's the bitch with Windows; the DLLL must be linked against a
> specific target, 'scite.exe', 'lua51.dll', 'lua5.1.dll' and so forth.
>
> Under Unix, shared libraries etc are much more tolerant of where the
> symbols come from.
Apologies Spencer, I wasn't aware that Windows was any different to Linux on this matter. I simply compile so files (dlls) without linking to Lua in any way, which works fine.
Kevin