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- Subject: Re: Lua app crash with mixed DLLs; advice needed
- From: Javier Guerra Giraldez <javier@...>
- Date: Sat, 9 Mar 2013 22:17:10 -0500
On Sat, Mar 9, 2013 at 7:51 PM, Paul K <paulclinger@yahoo.com> wrote:
> Here is my situation. ZeroBrane Studio ships with luasocket compiled
> using mingw (all other ZBS components are also compiled using the same
> compiler). However, a user may debug an application that is compiled
> by a different compiler; for example love2d is compiled using Visual
> Studio. When the application is being debugged, it loads luasocket
> from ZBS (if it's not available in the application)
If I understand it correctly, there's no problem if the application
uses a luasocker compatible with it, no matter if it's the same as ZB
or not. right?
then, maybe just a big mention in the docs:
""
to debug your app, make sure there's a compatible LuaSocket library in
the Lua include path...
""
--
Javier