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- Subject: Re: Decoda Lua IDE has become Open Source
- From: Joshua Jensen <josh.jjensen@...>
- Date: Fri, 15 Feb 2013 14:12:07 -0700
----- Original Message -----
From: Rapin Patrick
Date: 2/15/2013 12:47 PM
Decoda had no difficulty to debug the code in the internal files,
because it places hooks on lua_load* API functions. Exactly how, I
don't know (I haven't studied the sources yet).
Although the LuaPlus remote debugger is no longer supported, it used an
API addition to Lua called lua_setloadnotifyfunction(). From there, it
could grab source code and send it over the network to the debugger.
Decoda sounds like it does something similar, only it was able to do so
without patching the Lua source code.
-Josh
- References:
- Decoda Lua IDE has become Open Source, steve donovan
- Re: Decoda Lua IDE has become Open Source, sergei karhof
- Re: Decoda Lua IDE has become Open Source, kevinclancy_@<a href="/cgi-bin/echo.cgi?hotmail.com">...</a>
- Re: Decoda Lua IDE has become Open Source, Joshua Jensen
- Re: Decoda Lua IDE has become Open Source, Hadriel Kaplan
- Re: Decoda Lua IDE has become Open Source, Peter Cawley
- Re: Decoda Lua IDE has become Open Source, Paul K
- Re: Decoda Lua IDE has become Open Source, Joshua Jensen
- Re: Decoda Lua IDE has become Open Source, Benoit Germain
- Re: Decoda Lua IDE has become Open Source, Rapin Patrick