De: Johnson Lin <firstname.lastname@example.org>
Para: Lua mailing list <email@example.com>
Enviadas: Terça-feira, 29 de Janeiro de 2013 13:29
Assunto: Re: How do you debug your Lua scripts?
2013/1/29 steve donovan <firstname.lastname@example.org
> On Tue, Jan 29, 2013 at 2:41 PM, Jose Marin <email@example.com
>> Is there any tool that allows us to insert breakpoints in Lua scripts?
> Paul K's ZeroBrane is pretty cool (and cross-platform)
> Recently the Koneki project released 0.9 of their Eclipse LDT, which
> also supports debugging.
> steve d.
I have to say +1 on ZeroBraneStudio.
I've used it on my Ludum Dare project, based on Love2D, and I am going
to try using it on my other game project which embeds LuaJIT. To my
understanding, you can use the debugging server to break/pause the Lua
scripts embedded in your game project. It got pretty decent
documentation as well.