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Fabien wrote:

> Can you detail the reasons why you developped LuaCSP? Just for fun, or
> is it part of a bigger project?

LuaCSP has evolved from my professional background in game development industry. So, it's proven concept at least for that area. ;)

I tried many different approaches in the past (like Unreal-script C++-like idea for FSMs with nested sub-states and latent functions)
and found them utterly wrong.