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Thanks Wesley!
Yes, the polish took a really long time. For this project, I think I
actually may have spent more time on that then actual code.


On 1/8/13, Wesley Smith <> wrote:
> Congrats!  It's great to see projects like this pursued with enough
> persistence to make them polished.
> On Tue, Jan 8, 2013 at 1:49 PM, Eric Wing <> wrote:
>> Hi all,
>> I wanted to announce my library, LuaHashMap: An easy to use hash table
>> library for C, is now officially 1.0.0.
>> For those who missed my description last year:
>> You guys might find this interesting/amusing because it turns the
>> traditional paradigm of embedding Lua on its head.
>> Instead of embedding Lua in your C program to make it extensible
>> through scripting, or instead of adding a C module to extend features
>> in Lua scripts, LuaHashMap utilizes Lua so the programmer can continue
>> working completely in C.
>> LuaHashMap wraps Lua to leverage its proven hash table implementation,
>> while providing a friendly C API (which avoids needing to know/use the
>> low-level Lua C-API). Thus Lua becomes a implementation detail for an
>> otherwise plain old C library. (Crazy, eh?)
>> There's also some other fun/crazy/nasty stuff included such as an
>> STL-like interface wrapper for LuaHashMap (conforms to
>> hash_map/unordered_map), and optional macros utilizing the new C11
>> _Generic feature for essentially C++-like overloading (without the C++
>> baggage).
>> I started this library on my free time nearly two years ago, but never
>> finished the final things needed to do a release like documentation
>> and benchmarks. I went through one major evolution about a year after
>> its inception, and I've been pretty happy with the API and performance
>> since. I did a big push on benchmarks 6 months ago, but never
>> finished. I finally resumed the benchmarks and finally did
>> documentation, so I am finally announcing this library.
>> I have a lot more information/documentation about it. The home page
>> for LuaHashMap is at:
>> Thanks,
>> Eric
>> --
>> Beginning iPhone Games Development

Beginning iPhone Games Development