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- Subject: Re: [ANN] ZeroBrane Studio 0.32; now with unicode support, moai integration, and wxlua 2.8.12 upgrade
- From: Eric Wing <ewmailing@...>
- Date: Mon, 10 Sep 2012 11:27:23 -0700
On 9/10/12, Paul K <paulclinger@yahoo.com> wrote:
> Hi Joshua,
>
>> Is there an example of hooking up the remote debugger into your own
>> application?
>
> You can start the debugger using require('mobdebug').start() or
> require('mobdebug').loop() commands. When you use start(), the
> debugger will start debugging of the current script. When you use
> loop(), the controller can push any lua script to the client to debug;
> this is useful for those cases when you want to run in an environment
> (mobile, embedded, etc.) where you want to be able to easily change
> the scripts to work with. In this case you can also reload the script
> during debugging (this is how live coding functionality is implemented
> in ZeroBraneStudio). I have some detailed notes and examples in the
> README
> (https://github.com/pkulchenko/MobDebug/blob/master/examples/README).
>
>> Tilde uses a .vcproj file to describe a project folder hierarchy. That
>> project folder hierarchy is used directly by the remote debugger to
>> resolve
>> the location of the file. For instance, if the file on disk is
>
> MobDebug does something similar, but a bit simpler. It doesn't have
> filename mapping, but it provides "baseline" command that can be used
> to point to the project folder.
>
>> Tilde only supports debugging one master Lua state and all of its
>> associated
>> coroutines. Does ZeroBrane Studio support debugging more than one master
>> Lua state?
>
> I think it depends on what you mean by "more than one master state".
> It the question is about whether it can debug coroutines, then yes.
> There is require('mobdebug').coro() method you can call in your code
> to enable debugging for coroutines. You can then set breakpoints and
> step through yield/resume calls.
>
> If you mean debugging applications that use more than one lua state
> (using multiple VM instances?), then you need to enable debugging for
> each of those instances independently. You can then point them to two
> different debug servers (using different port numbers in the start()
> call); you probably won't be able to debug different VM states using
> the same backend (at least not without changing the current backend).
>
> The debugger is Lua only, so it can do everything you can do with
> debug hook in Lua. It has been tested on various versions of Windows,
> OSX, and Linux, but it should probably work anywhere as long as you
> have Lua 5.1. It can probably work with 5.2 using David's compat_env
> module [1], but I haven't tested it yet.
>
> Paul.
>
> [1] https://raw.github.com/davidm/lua-compat-env/master/lua/compat_env.lua
>
> On Mon, Sep 10, 2012 at 8:23 AM, Joshua Jensen <josh.jjensen@gmail.com>
> wrote:
>> ----- Original Message -----
>> From: Paul K
>> Date: 9/3/2012 7:47 PM
>>>
>>> ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax
>>> highlighting, live coding, remote debugger, code analyzer, and
>>> hypertext/markdown formatting support for integrating learning
>>> materials (examples and demos provided).
>>
>> Is there an example of hooking up the remote debugger into your own
>> application?
>>
>> I currently use the Tilde Lua debugger, but I am interested in a
>> multi-platform solution (Windows and OS X). Hooking Tilde into my
>> application is a matter of doing the following:
>>
>> #include "tilde/LuaHostWindows.h"
>>
>> tilde::LuaHostWindows* host = new tilde::LuaHostWindows();
>> host->RegisterState("State", globalL);
>> host->WaitForDebuggerConnection(); // Optional... call host->Poll()
>> if
>> you want to accept a connection at any time.
>>
>> Tilde uses a .vcproj file to describe a project folder hierarchy. That
>> project folder hierarchy is used directly by the remote debugger to
>> resolve
>> the location of the file. For instance, if the file on disk is
>> c:\folderA\folderB\frontend.lua (obviously dependent on the host file
>> system), the .vcproj may describe the folder hierarchy as
>> UI/FrontEnd/frontend.lua. The application sends across the string
>> "ui/frontend/frontend.lua", and Tilde uses that to resolve the file to
>> c:\folderA\folderB\frontend.lua.
>>
>> Tilde only supports debugging one master Lua state and all of its
>> associated
>> coroutines. Does ZeroBrane Studio support debugging more than one master
>> Lua state?
>>
>> Thanks!
>>
>> Josh
>>
>>
>>
>
>
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/