[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: Praise of Lua from a game developer
- From: "Ashwin Hirschi" <lua-l@...>
- Date: Thu, 26 Jul 2012 14:43:02 +0200
Something that people here might be interested in. I just updated our
blog with my experiences of using Lua to write Legend of Grimrock, an
old school dungeon crawling game released recently for PC.
The blog article can be found here:
I like how you highlight the benefits of your Lua-and-C++ approach
compared to the more common C++-and-Lua scenario. Admittedly, the
difference is a subtle one. But development does become *much* more
productive (and pleasant) the more you manage to move things over to Lua.