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- Subject: Overflow handling in lua
- From: meino.cramer@...
- Date: Sat, 7 Jul 2012 17:00:59 +0200
Hi,
lua is based on C and in the according headers
there are the following defines:
stdint.h:# define INT8_MAX (127)
stdint.h:# define INT16_MAX (32767)
stdint.h:# define INT32_MAX (2147483647)
stdint.h:# define INT64_MAX (__INT64_C(9223372036854775807))
stdint.h:# define UINT8_MAX (255)
stdint.h:# define UINT16_MAX (65535)
stdint.h:# define UINT32_MAX (4294967295U)
stdint.h:# define UINT64_MAX (__UINT64_C(18446744073709551615))
In which way does this apply to Lua and what happens if
an overflow happens when doing something like this
a=0
while a == a do
a=a+1
end
Best regards,
mcc