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Hi all, Is it possible to store lua function in a C struct and later call lua function from C using the stored information? I am looking for an implementation as following: void* myluafunc = luaL_checkluafunction (L, 1); lua_pushfunctionptr (L, myluafunc); lua_call (L,0,0); I have implemented a workaround where lua function's name is stored in a char array in C and then later on lua function is called using following APIs. This way is working fine but using function name as the identifier is using extra memory. char name[128]; int button_lua_new (lua_State *L) { const char* myluafuncname = luaL_checkstring (L,1); strcpy (name, myluafuncname); } void call_button_event_handler () { lua_getglobal(L, name); lua_call (L,0,0); } Thanks |