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indeed my studio was evaluating to use a game engine that used it as a scritpting language. Two things, the source code is very different to Lua and integrating it in an engine that already uses Lua is not so simple, I'm not saying it's difficult to integrate Squirrel, just saying it's different to Lua. Killa can be embedded in game engines that already support Lua with minimal effort

On Wednesday, May 2, 2012, Frank Meier-Dörnberg <> wrote:
> Side note: Did you know the Squirrel ( language?
> Cheers
> --Frank

<DESIGN... don't DEBUG!!>