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Thanks Sam. I've done a bit more googling and found this:

http://blog.darkrainfall.org/lua-iphone-mess/

Which sounds like the problem you're describing.

So my next steps are to compile my own 32 bit version on luac and make sure it's built with the same luaconf.h as my runtime...

Cheers.

On 10 Jan 2012, at 23:22, Sam Roberts wrote:

On Tue, Jan 10, 2012 at 3:10 PM, Martin Linklater <mslinklater@gmail.com> wrote:
I'm using Lua5.2 with OSX Lion as my host OS and iOS as my target OS. I have
tried a pretty trivial test and have compiled one of my lua source files
with luac:

compiled byte-code isn't portable (well, it is within some limits, but
iphones and laptops are probably pretty different, still).

search the mailing list archives for byte code, or some variants, its
been discussed over and over.

might even be in a faq somewhere.

Sam