lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]

2011/11/26 Rebel Neurofog <>:
> On Sat, Nov 26, 2011 at 5:03 PM, Marc Balmer <> wrote:
>> Hi
>> I have a stylistic question wrt/ calling Lua "callbacks" from a C
>> program.  I see two obvious approaches:
>> 1) Lua code registers callbacks explicitely using a RegisterCallback
>> function that is provided by the C program; the C program later calls
>> the callback function when one is registered.
>> 2) Lua code does not register callbacks, but the callbacks must be
>> functions with a certain name, e.g. "MouseMovedCallback"; C code will
>> then see if a function with the correct name is available in the Lua
>> state, and if so, call it.
>> Are there advantages of one approach over the other?  Are there other
>> approaches?  If you also use callback written in Lua, which you call
>> from C, I'd like you to share your opinion (and/or experience).
>> I experienced with both forms, I am unsure for which form to go...
> I prefer the first case.
> A function may contain also upvalues.
> Here's the code:
> local desktop = widget_system.create_desktop ()
> -- Case 1
> input.set_mouse_handler (desktop.mouse_move)
> -- Case 2
> function mouse_move_handler (dx, dy)
>   desktop.mouse_move (dx, dy) -- note, there's no ":" here
> end

AFAICT there is no difference between the two methods with regards to
upvalues. Since the function is not a method, the second case can be
better written as:

-- Case 2
mouse_move_handler = desktop.mouse_move