i finally got som proper erro handling working in lua and got the error
'bad FPU precision (use D3DCREATE_FPU_PRESERVE with DirectX)'
i set the flag everywhere i used direct x and now it works!
as stated before, this problem somehow crashed luajit when trying to
On Mon, Oct 3, 2011 at 11:39 AM, Oskar Forsslund
the problem occurs when i cal luaL_openlibs(L) (directrly after
calling lua_State *L = luaL_newstate())
using dependency walker i noticed that the lua51.dll link checksum
is 0x00000 and real checksum is 0x04E0DA
is this a problem indicator?
On Mon, Oct 3, 2011 at 10:18 AM, steve donovan
> michael: shouldn't the dll being in the same folder as the
exe take care of
It should. The advice is to get Dependency Walker (a free download
from MS) to see what DLLs your application is seeing.
More general advice: check your return codes carefully! You need to
know how far you've got; can you create a Lua_state? Can you
a simple function? If not, what is the error pushed by that?