On Wed, Sep 28, 2011 at 8:38 PM, madrenegade<madrenegade@gmx.de> wrote:
I am using Lua in my game engine and want to use my own memory allocator.
The problem is that Lua seems to call the allocation function with pointers
that are not managed by my own memory manager.
Are you setting the allocator at state creation time with lua_newstate
or at some point later with lua_setallocf? If the latter, then any
allocations done with the previous allocator will become the
responsibility of the new allocator.