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On Wed, Sep 28, 2011 at 8:38 PM, madrenegade <> wrote:
> I am using Lua in my game engine and want to use my own memory allocator.
> The problem is that Lua seems to call the allocation function with pointers
> that are not managed by my own memory manager.

Are you setting the allocator at state creation time with lua_newstate
or at some point later with lua_setallocf? If the latter, then any
allocations done with the previous allocator will become the
responsibility of the new allocator.