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- Subject: Re: Advice on using Lua for game scripting
- From: Sean Conner <sean@...>
- Date: Sun, 18 Sep 2011 18:37:11 -0400
It was thus said that the Great Jason White once stated:
> Hello Lua mailing list, I am trying to add scripting support to a game I'm
> writing. If I have 2 functions `init` and `update` in a script plus a few
> global variables. I want to run multiple instances of this script within
> the game. How could I do that without name space conflicts ? I have a few
> ideas about doing this* but I'd like advise on what the "best" way would
> be to do this without making the scripter jump through too many hoops
> since I'm fairly new to Lua.
The easiest way is to have a separate lua_State for each instance. There
are ways of doing this with just a single lua_State but things get more
involved at that point.
-spc