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- Subject: Advice on using Lua for game scripting
- From: Jason White <whitewaterssoftwareinfo@...>
- Date: Sun, 18 Sep 2011 18:06:14 -0400
Hello Lua mailing list, I am trying to add scripting support to a game
I'm writing. If I have 2 functions `init` and `update` in a script
plus a few global variables. I want to run multiple instances of this
script within the game. How could I do that without name space
conflicts ? I have a few ideas about doing this* but I'd like advise
on what the "best" way would be to do this without making the scripter
jump through too many hoops since I'm fairly new to Lua.
*storing the program in a table in another table
or just purely functional programming
--
Jason White