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- Subject: Re: Lua AST and Parsing a "C" Like language
- From: HyperHacker <hyperhacker@...>
- Date: Mon, 22 Aug 2011 16:15:25 -0600
On Mon, Aug 22, 2011 at 16:07, Axel Kittenberger <axkibe@gmail.com> wrote:
> I'm with what steve said, in that case, I think in your case its much
> simpler. Why write a parser at all? Just use Lua to parse a
> programmable configfile for you! Thats what Lua originally was made
> for.
>
> This _is_ valid lua code, suppsing "WIDGET", "TILE", "TYPE",
> "ELEMENTS" etc have been declared as functions:
>
> WIDGET mywidget
> {
> TITLE "My widget";
> TYPE WIDGET_TYPE;
> ELEMENTS
> {
> element1,
> element2,
> element3
> }
> }
>
> IMPORT WIDGET mywidget
> {
> REFINE widget_name{
> REDEFINE TITLE "Your widget";
> }
> }
>
> if YOUR_WIDGET_ALLOWED then
> WIDGET yourwidget
> {
> TITLE "Your widget";
> TYPE WIDGET_TYPE;
> ELEMENTS
> {
> element1,
> element2,
> element3
> }
> }
> endif
>
> for x= 0, 8 do
> if something_true then
> do_this(argument1, argument2);
> end
> end
>
>
> supports
>
> do
> statements;
> while(condition);
>
> supports
>
> while(condition)
> statements;
> end
>
>
....how exactly are statements like "IMPORT WIDGET" made into valid Lua code?
--
Sent from my toaster.