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> There are no locks in Lua OS. My model also not threading in the
> classical sense (different threads working on the same data - the
> model that leads to the well-known problems). I once held a talk about
> the evils of multithreading, so I very clearly am sure to avoid that.
> 
> The model is basically: event loops (on the sandbox level) plus
> communicating processes (on the next-higher level).
> 
> Thus there is never any concurrent action on the same data. Each
> strain of execution has its own data. All communication is by message
> passing.

Great!

-- Roberto