[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Issues with lua_tonumber
- From: Eddie Ringle <eddie@...>
- Date: Tue, 19 Jul 2011 21:44:48 -0400
Recently ran into this issue, and it's prevented me from continuing development on my engine.
Let's say I do this in a script:
x = 3
And in C/C++, I do this to retrieve the value:
lua_getglobal(m_luaState, "x")
g_console->WriteLine("x: %d", lua_tonumber(m_luaState, -1));
The output is then this:
x: -16
The problem seems to be using lua_tonumber. If I use lua_tointeger, the correct value is returned. However, I use tolua++ to give Lua access to some of my C/C++ types, and I'm encountering this issue with these usertypes. I believe this is because tolua uses lua_tonumber underneath.
Why is lua_tonumber behaving this way (i.e., returning seemingly random values)?
Thanks,
Eddie Ringle