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There's a Windows host. Mac and Linux, too. In fact a lot of our
designers here like to prototype in Windows and then proof on device.
There's also a very cool contributor project called Akuma that aims to
provide a more comprehensive host with device simulator features and
debugging.

Would be cool to see what you do with the platform, given your
experience implementing similar technologies.

On Mon, Jul 11, 2011 at 12:49 PM, Tim Mensch <tim-lua-l@bitgems.com> wrote:
> If only this had existed a year ago, I wouldn't have spent much of the
> last year implementing it all myself. :/
>
> As cool as Mongrel/Mir are, I decided to go with the Nginx/ngx_lua
> approach, though. Still not done with the client networking code, but I
> don't need to do much at this point, since I'm just handling virtual
> currency transactions and not doing real-time multiplayer.
>
> The game engine also looks good, and when I get some free time I'll have
> to check it out; if it's good enough I may try to marry it to the parts
> that I like from my engine for my next game, which will have more
> multiplayer communication needs. My current game [1] was written about
> 95% in Lua, but is pretty much done and stable at this point.
>
> On further reflection, though, a lack of a Windows version (or other
> desktop version) would be a pain. I specifically ported my library to
> Windows to make development easier, faster, and generally better.
> Especially with Lua development it's awesome to be able to go in and
> edit a file and immediately reload it in the game without having to jump
> through hoops to get a new build on the device. So you might want to
> consider that port just as a development feature, even if no one
> actually ever sells a Windows version of their game.
>
> Tim
>
> [1] https://market.android.com/details?id=com.quickcharge.hamster.free
>
> On 7/10/2011 3:28 PM, Patrick Meehan wrote:
>> We just launched an open beta of Moai Cloud, a free to use platform
>> for deploying Lua scripts as RESTful web services. It runs on AWS and
>> is powered by a Mongrel2, 0MQ, MongoDB stack. The project is still in
>> its infancy, but please check it out if you're interested:
>> www.getmoai.com.
>>
>> There's also Moai SDK, an open source C++/Lua based game engine. It
>> isn't required for using the cloud service, but if mobile game
>> development is your thing you may want to check it out too. You can
>> download cross-platform binaries for Windows, OSX, iOS and Android
>> from getmoai.com. The source tree is at
>> https://github.com/moai/moai-beta. There's a contributed Linux build
>> and 64-bit compatibility patch that we'll be folding into the main
>> project soon. The SDK is released under the CPAL license.
>> Contributions and feedback are always welcome. :)
>>
>> Cheers,
>> Patrick
>>
>
>
>