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- Subject: Re: 5.2: equality for closures
- From: Sean Conner <sean@...>
- Date: Wed, 29 Jun 2011 02:41:58 -0400
It was thus said that the Great Lorenzo Donati once stated:
> Sorry for expressing my thought so badly, but mine was a sort of
> half-baked "philosophical" rambling on Lua design about userdata :-)
> So any enlightment is welcome (I only played shortly with C API and
> although I know C, I cannot really call myself a C programmer, thus it
> may well be that I missed completely the point of userdata and why their
> usefulness is limited to C side!)
It's used to add support for other data types. I have code that
implements network addresses as a "userdata" for Lua . I can do things
addr = net.address("192.168.1.10",'http')
print(addr.family) -- prints 'ip'
print(addr.addr) -- prints '192.168.1.10'
print(addr.port) -- prints 80
But more importantly, allow me to do stuff like:
addr2 = net.address("fe00::1",33)
print(addr) -- prints 'ip:192.168.1.10:80'
print(#addr) -- prints 4
print(#addr2) -- prints 16
if addr == addr2 then print "They are the same" end
-- won't print anything as they're not the same family ,
-- not the same address, nor the same port. 
-spc (Think of it as a way of mapping a C structure into Lua)
 Why not use Luasockets? Because it only supports IPv4, and is a
huge amount of code for what I need.
 I support IP, IPv6 and Unix domains.
 For those wondering, it's a userdata with the following metatable