[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: direct access to allocator's void *ud
- From: "Robert G. Jakabosky" <bobby@...>
- Date: Sat, 18 Jun 2011 23:34:18 -0700
On Saturday 18, Rebel Neurofog wrote:
> There's a way to attach a pointer (possibly pointing to structure of
> several things you will actually use) to lua_State
> by passing it to lua_newstate () or by setting it with lua_setallocf ().
> After that it can be obtained by using lua_getallocf (). But usually
> it is only pointer need.
> So I suggest implementing 'void *lua_getallocud (lua_State *L)'
> returning only user passed pointer in addition to 'lua_getallocf ()'.
> The only reason for this is to make things a little bit faster by
> avoiding extraction of unnecessary data.
There was a thread recently on the list about this:
A few different methods where discussed.
Robert G. Jakabosky