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- Subject: Re: Documenting a C++ implemented Lua API with Doxygen - a solution
- From: Carsten Fuchs <CarstenFuchs@...>
- Date: Sat, 19 Mar 2011 11:56:15 +0100
Hi Dirk,
Am 2011-03-17 22:06, schrieb Dirk Feytons:
FWIW: I've had good success with a slightly modified LuaDoc on our C
binding code that had LuaDoc-style comments wrapped in C comment
blocks.
This is (ab)using the fact that LuaDoc takes a naive approach at
extracting the documentation: it simply searches for the marker
indicating the start of documentation and ignores all the rest.
Ah, thanks for pointing this out!
All the -- comments would also create a nice clear visual separation between Lua-related
documentation and possibly unrelated C++ documentation. We considered a similar approach using
custom Doxygen tags, but then decided against it mostly in order to keep the C++ and the Lua
documentation entirely separate.
Best regards,
Carsten
--
Cafu - the open-source Game and Graphics Engine
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