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> In general, when game programmers use C and Lua, to they fire up a C program 
> that calls a Lua script, or do they fire up a Lua script that calls a C 
> program, or are both commonly done?

I am not a game programmer, but I fire up a program written in C which
then creates a Lua state, looks in a certain directory for scripts, and
if found, executes them.  These scripts can then register various
callbacks with the main program.